💰 R6 Marketplace Fee Calculator

R6
🔻 Marketplace Fee (10%)
R6 0
Ubisoft service charge
✅ You Receive (Net Profit)
R6 0
Credits added to your account
Sale: 1,200 R6 → Fee: 120 R6 → You get: 1,080 R6
⚠️ Calculator based on Ubisoft's 10% marketplace fee. All calculations are estimates marketplace currently offline since 27 Dec 2025.

Every sale on the R6 Marketplace costs you 10% off the top. List a skin at 1,000 R6 Credits, and you walk away with 900. List it at 500, you get 450. That’s the r6 marketplace fee calculator in its simplest form but the math starts to matter more once you’re pricing competitively, flipping skins, or trying to figure out whether a sale is worth placing at all.

Use the calculator below to see exactly what you’ll net on any sale price, plus a rough real-money reference for what those Credits are worth based on current R6 Credit pack pricing.

Fee Calculator

  • Marketplace fee: sale price × 0.10 (displayed in Credits)
  • You receive: sale price × 0.90 (displayed in Credits)
  • Approximate USD value of your payout (based on most recent Credit pack rate see methodology note below)
  • A note: “This is the payout you receive. The buyer pays your listed price in full.”

The Fee Math, Laid Out

The R6 Marketplace charges sellers a flat 10% transaction fee on every completed sale. Buyers pay nothing extra the fee comes out of what you receive, not what the buyer sees.

The formula is:

Your payout = listed price × 0.90

Fee taken = listed price × 0.10

That’s it. No tiered rates, no minimum fee, no extra handling charge. The 10% applies whether you’re selling a 50-Credit charm or a 4,000-Credit Glacier skin.

Quick Reference Table

Listed Price (Credits)

Fee (10%)

You Receive

100

10

90

250

25

225

500

50

450

750

75

675

1,000

100

900

1,500

150

1,350

2,000

200

1,800

3,000

300

2,700

4,000

400

3,600

5,000

500

4,500

What Are R6 Credits Worth in Real Money?

The marketplace pays out in R6 Credits only. There’s no cash-out, no PayPal, no gift card conversion Credits stay in your Ubisoft account and get spent on in-game purchases like Battle Passes, Bravo Packs, or the Ubisoft Store. Anyone offering to buy your Credits for real money off-platform is operating outside Ubisoft’s terms, and those arrangements carry a real scam risk.

For context on what Credits are worth as purchasing power, Ubisoft sells R6 Credits in the following packs (USD prices; regional pricing varies):

Pack Size (Credits)

USD Price

Cost per 100 Credits

600

$4.99

~$0.83

1,200

$9.99

~$0.83

2,670

$19.99

~$0.75

4,920

$34.99

~$0.71

7,560

$49.99

~$0.66

At the mid-range pack (~$0.75 per 100 Credits), a skin that nets you 900 Credits after fees has roughly $6.75 in purchasing power meaning you could spend those Credits on about two-thirds of the smallest Credit pack if you were buying fresh. That comparison is approximate and shifts depending on which pack you use as the benchmark.

The calculator above uses the 2,670-Credit pack as its reference rate ($19.99 ÷ 2,670 = ~$0.748 per 100 Credits), since it sits closest to the midpoint of the range most players buy.

Why the Fee Changes How You Should Price

A 10% cut sounds manageable until you’re trying to flip skins at thin margins.

Say you buy a Black Ice MP5 skin for 400 Credits and want to relist it at 450 Credits. Your payout at 450 Credits is 405 Credits. After accounting for the 400 you spent, you’re up 5 Credits less than a dollar of purchasing power and you’ve tied up inventory for however long it takes the listing to fill.

The math tightens further because the marketplace uses a lowest-match fill system. When a buyer places a buy order, the system matches it with the cheapest sell order at or below that price. If you list at 450 but someone else lists at 440, their order fills first. To reliably sell, you generally need to be at or one Credit under the cheapest active listing which means your actual sale price might be lower than you planned.

Run the numbers before you list:

  1. Check the current floor price for the skin (the lowest active sell order on the marketplace).
  2. Decide if you want to match it, undercut it by 1 Credit, or hold for a higher price.
  3. Plug your intended list price into the calculator above to see your net payout.
  4. Compare that net against what you paid (or what the skin cost you to acquire through packs).

If the margin is thin, the volume needs to be there to make it worthwhile. Single flips on common skins rarely pay off once you’re watching the post-fee number.

Fee Math for Resellers and Flippers

If you’re buying skins at the buy-order floor and relisting them, you’re paying the fee twice once implicitly (in the price you paid, which the original seller absorbed) and once explicitly (on your own sale). That affects how you calculate a profitable flip.

To break even on a flip:

Minimum sell price = purchase price ÷ 0.90

So if you bought a skin for 500 Credits, you need to sell it for at least 556 Credits just to recover the 500 you spent, after your 10% fee. Anything below 556 Credits is a loss.

Purchase Price

Break-Even List Price

Break-Even (Rounded Up)

100

111.1

112

250

277.7

278

500

555.5

556

1,000

1,111.1

1,112

2,000

2,222.2

2,223

List below these numbers and you’re selling at a loss. Most viable flips on the R6 Marketplace need a price gap of at least 15–20% between your buy price and your sell price to leave meaningful Credits after the fee, factoring in that the lowest-match fill system may force your actual sale price down to the floor anyway.

What the Fee Doesn’t Apply To

The 10% fee only triggers on completed sales. If you list a skin and it doesn’t sell the order expires or you cancel it no fee is charged. Same for buy orders that never execute.

The fee also doesn’t apply to items you buy. You pay the listed price in full, with no buyer’s premium on top. The 10% is purely a seller-side cost.

One more thing worth knowing: after a skin sells, there’s roughly a 15-day hold before you can relist it if you buy a skin from someone else and then try to sell it yourself. That hold period doesn’t affect the fee, but it affects your trading velocity a skin you buy today won’t be available to relist for about two weeks.

FAQ

How much is the R6 Marketplace selling fee?

The fee is 10% of your listed sale price, taken from what you receive. If you list a skin at 1,000 R6 Credits, the buyer pays 1,000 Credits and you receive 900 Credits. Ubisoft keeps the 100-Credit difference. The fee applies to every completed sale regardless of skin type, rarity, or price.

Does the buyer pay any fee on the R6 Marketplace?

No. The buyer pays exactly the listed price and nothing more. The 10% transaction fee comes entirely from the seller’s payout. If a skin is listed at 500 Credits, the buyer spends 500 Credits and the seller receives 450 Credits.

Can I cash out my R6 Credits after selling a skin?

No. The marketplace only pays out in R6 Credits, which stay in your Ubisoft account. There’s no way to convert Credits to real money through official channels. Off-platform arrangements that promise cash for Credits are against Ubisoft’s terms of service, carry a meaningful scam risk (chargebacks, account flags), and aren’t something Ubisoft facilitates or protects you from if things go wrong.

Why didn’t my skin sell even though I listed it?

The marketplace uses a lowest-match fill system. When a buyer places a buy order at a given price, the platform matches it to the cheapest sell order at or under that price. If another seller has the same skin listed for less than you, their listing fills first. To sell reliably, your listing needs to be at or below the current floor price. Check active sell orders before listing and price accordingly.

Is the R6 Marketplace currently open?

No the marketplace has been offline since 27 December 2025 following a backend exploit that duplicated roughly 2 billion R6 Credits. Ubisoft rolled back affected transactions but kept the marketplace down. The return is expected alongside Year 11 / Operation Twin Shells, with no specific date confirmed. Track the Marketplace Status page on this site for updates.

Once you know your net payout, the next question is whether you’re pricing it right to actually sell. Read the How to Sell on the R6 Marketplace guide for a full breakdown of listing strategy, the order book, and how to set a price that fills not just sits.